My work here is done. The amount of typing I've carried out while contributing to this forum and the BB Wiki as an admin over the last five years has reduced me to nub hands, so now, I've got just a few words to go. Thank you all for helping me earn the 500 Insightfuls badge before anyone else, for putting up with my long meaty paragraphs, for offering sound conversation, and for being a part of the profound event in my life that was Battle Bears. Who bothers to clear 80 rooms of Survival in BB-1? The cutscenes were always the best.
Cheers to Ben and Trang for making possible this history and standing by to the end. It's been an honour. Shoutouts to Gnifle, Clinkzbone, piguyerrific, Latro, Appler, Psyche, Silence, thecheeselover, Khagen, Hakuna_Matata, Dr MilkyWay, Inflirtrator, TacticalWarrior, Dban1, Fluttershyisbestpony, TheLurker and BattleTouch279. You guys made it worth it.
"We just need it to be fun, people are not expecting apps to be amazing games. It just needs to be simple and fun."
This much is true. It just needs to be fun, and what can make fun does not need … (View Post)
For some reason, one of the original posts I was editing saved as a draft for a new post. Trying to scroll across large post editing windows confused me into thinking a post hadn't saved properly whe… (View Post)
@Latro @Dban1: For a class of low health, I'm willing to enable it high damage output. Being unable to swap primary and secondary was originally the consequence for melee swings that did not disrupt … (View Post)
All the big successes ended with Gold. Yes, initially Gold was a solid step in the right direction, or at least I think so. Afterwards, nothing else stood out.
But what was among the biggest failu… (View Post)
@Inflirtrator: The sniper rifles used to take 4.5s to reach a green lock and +2.0 to reach a headshot if they were non burst rifles. Change the numbers to 6.0 and 3.0 for burst rifles. The Viperifle … (View Post)