Seven years ago, we pressed SUBMIT on iTunes Connect and made our first game live on the App Store. It was just called BATTLE BEARS (I made sure it was all CAPS) and we priced it at $0.99. We grew out of my Dad's basement and my step-mom wasn't too crazy about us recording voice tracks in her living room upstairs, so we rented another house and was busy moving all of our stuff that the launch of BATTLE BEARS wasn't our top priority. It wasn't until September 1, 2009 when the first App Store reviews started coming in and they were all glowing 5-star reviews. I remember getting a giant bear hug from MKingery that day. We didn't even know how many downloads we got, we were just happy that SOMEBODY out there liked this little arcade shooter game we made.
Looking back, we're so thankful for those first players that gave our game a try and propelled it to #2 on the App Store only a few days after it debuted. I still think that if it wasn't for the start of football season and the Madden NFL app getting featured, that BATTLE BEARS would've reached #1 on the charts. Regardless, I'm thankful for the SkyVu team that made that game possible: Michael Kingery, Chris Frechette, John Sliffe, Cory Cerone, Leah Smith, Tony Ferguson, Brian Bell, cousin An Vu and Markus Hofer (BLACKISH) over in Denmark. And I would not have been able to hire that team without the support of eight Nebraska Angels who I call 'The Great Eight' led by Karen & James Linder. All incredible people that made the first game a reality.
Sometimes I wonder if we just stuck with a stationary arcade shooter and just kept adding more campaigns. But then we would never have made BATTLE BEARS -1 and without the success of BB-1, we wouldn't have been able to make BATTLE BEARS ROYALE (BBR) which evolved into BATTLE BEARS GOLD (BBG). Maybe one day we'll make an anniversary edition of BATTLE BEARS ZOMBIES, maybe we'll launch it August 31, 2019 when BATTLE BEARS is 10 years old. Imagine that
I'm sure many of you are wondering what we're working on and where we've been. We're working on something but I can't reveal anything at the moment. I can say that the mobile games industry continues to get more crowded and that makes it tough for smaller teams like ours to compete with games with much larger marketing budgets and teams. So we're evaluating the road ahead carefully and reading all of your awesome suggestions.
Thanks for your support BB forum members.